Thursday, 30 May 2013

Dreamworks Merlin Brief

Our Dreamworks brief involved several different characters to choose from and re-imagine them, possibly in a different time or place. I thought this was an interesting brief and I chose Merlin. I liked the historical story of merlin being a mad man that lives in the woods so I decided to develop that idea. 


I wanted young merlin to appear dangerous and sinister which adds a nice jux-opposition to his age. The clothes are meant to look royal but damaged due to him being in the forest for some time now.  



I wanted the character to look warn and tired but still strong. I gave him dark eyes to help with this. His clothes are meant to look torn and help together with twigs and leaves. The purple relates the young version of merlin suggesting he ripped the royal clothing he once had to use as material. 



Variant final piece that I never really finished. 



Old Merlins face studies.


Something extra that we werent asked to create but I thought it may help with the narrative. 




Unsuccessful Ideas:






Assassins creed Brief

I decided to focus on 19th century Japan due to the potential of the aesthetic crossing over easily and the hand to hand combat was a necessary game mechanic. I began by gathering as much reference as possible due to the character needing to look authentic.  


I created these quickly using a chalk brush in photoshop by duplicating each one and painting over it. This was a really quick process and Jack from Ubisoft liked these. 


I developed the rough thumbnails by adding detail trying to focus on what outfit made sense. It had to be movable so the character could climb buildings but still contain the iconic armour.

The placement of colour is important for assassins creed such as the white cloak and hood. I created these to see which worked the best.



We had to create an A frame for this Brief which I found challenging but I am not unhappy with the results. 


This is the final piece for the project. I had to rush this a little to show jack in a presentation but i believe they convey the samurai assassin quite well. If i had more time for this project I would put the character in a more dramatic pose. 


Atomhawk Brief

Atomhawk Brief

Buildings painted from reference. showing progressive decay.



War machine created using Alchemy. This is then used later in environment paintings. 


War machine, explosives. Crit sessions revealed people thought they looked like robots rather than explosives. 


Explosives showing varying decay. 


Variants of greys monument, showing decay. 


Third war machine. Spaceships that fight the mech i designed earlier. 


The spaceships in the environment. 


Initial character designs developing to the final piece. 


People suggested I could push the character further. 


Character A frame. 


Speed paintings of environments. 


Final illustrations for the Atomhawk. 


Saturday, 12 January 2013

Click on the links above to be directed to each module.